Airframe and Engine Mechanic, Sr. maintains, repairs, and troubleshoots aircraft components to ensure safe and reliable performance. Conducts routine servicing to optimize the lifetime of aircraft airframe and engine components according to internal procedures, guidelines, and technical handbooks. Being an Airframe and Engine Mechanic, Sr. utilizes a variety of tools and equipment to diagnose and troubleshoot mechanical issues and determine malfunctioning parts of aircraft engines and assemblies. Follows company protocols to maintain safety, cleanliness, and organization within the hangar or workshop. Additionally, Airframe and Engine Mechanic, Sr. recommends part changes or adjustments to ensure compliance with all federal aviation regulations, standards, and specifications. Maintains accurate records of services and procedures performed and documents and reports issues, concerns, and unusual wear or damage of parts. Requires a high school diploma. Requires FAA Airframe (A) and Powerplant (P) Mechanic License. Typically reports to a supervisor. The Airframe and Engine Mechanic, Sr. works independently within established procedures associated with the specific job function. Has gained proficiency in multiple competencies relevant to the job. To be an Airframe and Engine Mechanic, Sr. typically requires 3-5 years of related experience. (Copyright 2024 Salary.com)
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Titre - Programmeur(euse) Engin Senior
Nous recherchons un(e) Programmeur(euse) Engin expérimenté pour rejoindre l'équipe de Haven Entertainment Studios. Le/la Programmeur(euse) Engin Senior sera chargé(e) de développer et d'enrichir à la fois les systèmes de notre moteur de jeu ainsi que les outils de pipeline essentiels à notre production. Grâce à leur solide expérience technique et à leur compréhension approfondie de l'architecture des moteurs de jeu, il/elle mettra en place des solutions solides évoluant efficacement dans un jeu 60 FPS. En tant qu'experts du moteurs, il/elle contribuera à encadrer et à soutenir les artistes et programmeurs de contenu et mécaniques de jeu.
Direction
Le/la Programmeur(euse) Engin Senior se rapportera au Gestionnaire de Programme Technique.
Rôle et Responsabilités
Développer et maintenir des systèmes du moteur de jeu tels que: gestionnaire de mémoire, sérialisation, modèle objet, langage de définition de data, chargement, séquenceur de tâches, modèle ECS, compilateur, réseau, flots de jeu, etc.
Analyzer diverses métriques de performance et apporter les optimizations pertinentes
Développer des outils pour le moteur de jeu et le pipeline afin d’améliorer les processus d’ingénierie
Planifier son travail efficacement, analyser les risques et donner des estimations d’effort justes à l’équipe
Expérience et compétences requises
8 ans d’expérience dans un rôle similaire
Connaissance approfondie du langage C
Excellente compréhension des architecture d’engin de jeu moderne
Excellentes techniques en optimization et programmation multithread
Compétences avancées en déverminage
Expérience de développement sur diverses plateformes
Atouts
Expérience professionnelle avec UE4
Expérience sur un jeu multijoueur
Expérience de production sur un jeu live
Expérience de développement sur un jeu multijoueur
Connaissance de l’environnement de développement PS4 et ses outils
Connaissance des langages Go et/ou Rust
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Position - Senior Engine Programmer
We are looking for an experienced Software Engineer to join the Haven Entertainment Studios project team. The Senior Software Engineer will be responsible for developing and enriching both core game engine systems and pipeline tools critical for our game. Using their strong technical background and deep understanding of game engine architecture, they will provide solid solutions that scale smoothly at high-frequency update rates. As engine experts, they will contribute to mentoring and supporting content developers and gameplay engineers.
Reporting
The Senior Software Engineer will report to the Technical Producer.
Responsibilities and Duties
Develop and maintain game engine systems in diverse areas such as: memory management, serialization, object model and data definition languages, streaming, scheduling, ECS, compiler, networking, game flows, etc.
Analyze various performance metrics and optimize systems
Develop engine and pipeline tools to enhance engineering workflows
Plan work effectively, and provide realistic updates on progress to your team and managers
Experience and skills required
8 years of experience in the game industry with significant contributions to AAA titles in senior technical roles
Strong understanding of C language
Deep knowledge of modern game engine design & architecture
Strong multithreading and optimization skills
Advanced debugging skills
Experience developing on multiple platforms
Preferred Qualifications
Experience with UE4
Experience working on multiplayer title
Experience working on live game
Experience with PS4 development environment and toolkit
Knowledge of Go and/or Rust
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